Wednesday, 25 September 2013

Game review so far



Since this project began at the end of March, I have learnt alot about coding, and this has led to me doing a review of Motogp Manager, what I had done so far, and also how I did it.

I am now in the process of re-writing alot of game code, in almost all areas of the game, but mainly database, data handling and data processing as this makes up the bulk of code so far.

I am hopeful that the re-write won't take too long to complete. Once this is done, the game will be alot more streamlined and should run much better as I am trimming alot of processes, mainly database related. The core elements of the game will remain unchanged, and visually may not look alot different.

From now on I will also be focusing on only 2 teams, as before I had included every team / rider from the 2013 season, which was very time consuming when I had to test something as it meant ensuring that every team/rider was working correctly. This is something I should have done from Day 1, but I guess this is just one thing I have learnt in the past 6 months working on the game

Once I have completed my game updates, I will continue work on the game from the pre-season testing phase onwards, and as always will post updates and screenshots with new features.

See you soon !


Sunday, 15 September 2013

A challenging time

I have now spent over 3 months working on my race engine, which I feel is getting pretty good. Shown is a screenshot of a very early example of a test session involving just the Repsol Honda & Factory Yamaha riders.

It produces some convincing and believable laptimes. I now have to incorporate this into the main game.



Update 21st September 2013

I'm progressing with implementing this part of the game, once this is done and the first test of the season works with all riders, I will be adding a test summary screen.

I also plan to add quite a few new features into the game, such as more detailed machine specs, and also the ability for the player to make different deals with chassis, engine, electronics suppliers for the following season, as long as they aren't managing a full factory team.