Tuesday, 30 April 2013

Game Data and Game Screens


I have settled on a method to create game data (teams, riders, staff etc), and also a good way to access, display and update any data as required, such as rider stats that may change.



I have also made a start screen, a choose which team to manage screen, rider stats screen and more. It has taken along time to do, but most of that time has been spent with data structures, and finding a good way to deal with an ever growing amount of information.

Here I have made some choose team bike graphics:




Here is the choose team menu screen:



I seems that I get everything to a point where I am happy, then I find some more stats to enter and process, but I guess thats part of the process. I will probably be going back to game data creation alot during my time trying to make this game the game I would want to play.

Monday, 29 April 2013

Ideas and beginnings

I have thought about making this game for a long time, as I am a massive fan of Motogp, yet there has never been a 'proper' Motogp Manager game, where the aim is to take over a Motogp team and through rider & bike development hope to win races and ultimately the Motogp world championship. There are few web based online games of this type, but I find them 'clunky' and not what I want.

There have been a few F1 manager games released in the past, but only a couple of these were really any good, and they were also made a while ago so they are quite dated. There are always rumors of a new modern F1 manager game but as yet no game has been released. 

I am using the GameMaker V8.0 program to make my game. I am fairly new to using this but it is perfect for my needs. I have taken many ideas from Football Manager games, as I don't plan on using many graphics yet, but to design my game in a 'FM' way. I will track my progress and include screen shots of the game as it progresses. At the moment I am using actual teams & riders names, I do know that if I want to do anything commercial with it in the future I will have to use fictitious teams & riders, but for now its easier for me to test if I recognise the people in the game.